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Korpi Creations
Cinematic Trailer Tool

Cinematic Trailer Tool

$11.00VAT Included
Instant Delivery
Instant In-Game Delivery on Order via Tebex & Cfx.re
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Framework Support

QBCoreQBCoreESXESXox_core
Quantity
1

Package Details & Documentation

Cinematic Trailer – Automated Cinematic Camera System for FiveM (ESX & QBCore)

Film your server’s trailers, showcases and roleplay clips like a studio. Cinematic Trailer turns the game camera into an automated drone/film crew. Type one command and the camera flies smooth orbits, crane shots, dolly zooms and fly-bys around your character or vehicle. The black bars and title cards are on screen too. Nothing is recorded by the script: it only controls the camera, so you capture the footage with OBS, ShadowPlay, Medal or any recorder you like.

How it can be used on a server

  • Server trailers and promo videos: Run /cinematic epic_trailer for a ready-made, punchy 50-second trailer, then record it. No camera skills needed.
  • Character and RP content: Players film hero intros, character showcases and cinematic b-roll of their own character or car. This is great for content creators, streamers and RP storytelling.
  • Car meets and racing: The vehicle sequences track cars with chase, side and front tracking shots. Camera distances scale automatically with the vehicle size.
  • Events and staff: Restrict the camera to a job (reporters, police), to admins via ACE, or open it to everyone.
  • Other scripts: Start and stop cinematics from your own resources with simple exports, for example an intro when a player first spawns or a victory cam at the end of a race.

Unique features

  • 23 camera presets included: orbits (slow, fast, low hero), dolly in/out, dolly zoom (“vertigo”), crane up/down, fly-bys, spirals, bird’s eye, wide establishing, close-up with depth of field, dutch angle, low/high angles, and side, chase and front tracking.
  • 6 ready-made sequences: Showcase, Epic Trailer, Hero Intro, Vehicle Action, Ambient B-Roll and Random Mix.
  • Fully config-driven:
    • A new camera is one config entry, with no coding.
    • A new sequence is just a list of camera names, with optional per-shot overrides for duration, FOV and transition.
    • Sequences can shuffle, loop, or be fitted to an exact total duration.
  • Smooth, professional motion: Lerp with ease-in/out curves (sine, quad, cubic, quart, expo and more). Cut, fade or blend transitions between shots, and a smooth blend back to the normal gameplay camera.
  • Smart camera behaviour:
    • It follows the player or their vehicle automatically.
    • It avoids clipping through walls.
    • It streams the world around the camera for long fly-bys.
    • It supports handheld shake, dutch roll and depth of field.
  • Immersive presentation: Animated letterbox bars, intro title cards per sequence, a closing card (can be disabled), and the HUD, minimap and radar hidden while filming. Combat controls are blocked, or you can freeze the player completely.
  • Permissions and anti-abuse: Everyone, job-and-grade, ACE, or job-or-ACE modes, plus a configurable cooldown that is enforced on the server.
  • Easy for players: /cinematic or /trailer opens a menu, using ox_lib if present and a built-in native menu if not. You can also use /cinematic , /cinematic list and /cinematic stop. Optional keybinds can be rebound in the FiveM key settings, and X stops filming at any time.
  • Framework support: Auto-detects ESX Legacy, ESX and QBCore, with no extra setup. ox_lib is optional, and there are no other dependencies.
  • Developer friendly: Client exports StartSequence, Stop and IsActive, server exports StartSequenceForPlayer and StopForPlayer, and onStart/onStop hooks in the config to hide your custom HUD, phone or chat while filming.
  • Clean and safe: Only one camera is active at a time. Cameras and threads are cleaned up on stop, death, logout and resource restart. Low resource usage, with the loop running only while a cinematic is active.
  • Multilingual: English and Finnish included, with an easy way to add more.
  • Open config: config.lua and the framework bridge are not encrypted, so you can customize everything. Full documentation is included in English and Finnish.

Requirements: ESX or QBCore (auto-detected). ox_lib is optional.